AI Insights · Timothy · October 2023
Top 5 Snake Games on iOS in the UK: Q3 2023 Performance
Discover the performance of the top 5 snake games on iOS in the UK during Q3 2023, including trends in downloads, revenue, and active users. Data from Sensor Tower reveals key insights.
During the third quarter of 2023, the top 5 snake games on the iOS platform in the United Kingdom showcased varying performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game:
SSSnaker from HABBY experienced fluctuations in its weekly revenue, peaking at around $4.5K in the week of July 24 before declining to approximately $1.9K by the end of September. Weekly downloads showed a downward trend, starting at 1.4K in late June and dropping to just under 300 by the end of Q3. Active users also decreased, from about 8K in late June to around 6.9K in the final week of September.
Little Big Snake by LittleBigSnake, Inc saw modest weekly revenue, with peaks of approximately $467 in early July and $431 in late August. Weekly downloads were relatively low, generally under 130 throughout most of the quarter. Active users experienced a slight decline, starting at 351 in late June and ending at 284 by the end of September.
Snake Rivals - io Snakes Games from Supersolid Ltd noted a significant spike in weekly revenue, reaching around $506 in early September. Weekly downloads were more volatile, with notable peaks of over 2K in late June and mid-July, but generally hovered around 300 towards the end of the quarter. Active users showed a notable peak of 5.6K in late July, but steadily declined to about 1.2K by the end of September.
Snake.io - Fun Online Snake by Kooapps maintained a steady performance with consistent weekly downloads around 11K to 13K, peaking at 13.4K in late July. Weekly revenue was also stable, with peaks of $432 in late July and $419 in early August. Active users remained robust throughout the quarter, averaging around 155K, with slight peaks and troughs.
Tangled Snakes from Popcore GmbH saw a decline in weekly downloads, starting at 8K in late June and dropping to about 240 by the end of September. Revenue was modest, peaking at $214 in mid-July and tapering off to around $43 by the end of the quarter. Active users decreased from around 20K in late June to approximately 12.9K by the end of September.
This data, sourced from Sensor Tower, highlights the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower's platform.